'The drums of war never cease. For the Old World lies in great peril. A strong leader is needed to unite the Empire—the greatest of mankind's nations. As gods battle for the world's fate, I make my own humble. Contribution, in the employ of the newly-anointed Emperor.
Even now we make haste to the Emperor's ancestral capital, for the demented Raknik Spiderclaw leads an attack on Altdorf's walls! My charge is Karl Franz—the true wielder of Ghal Maraz. But as he fights to secure his status as Emperor, will his reign strengthen the nation or lead it to ruin?' 'The Old World is a crucible of endless war.
It has ever been so. An era as long as the mountains are unyielding. But as the storms gather again it presents a chance for the brave to bring about an Age of Reckoning! I come to the Dwarf High King as a herald of such times. And so I find myself at the King's right hand. My presence is timely, for dire news comes from the south. Greenskins flock to the banner of a cruel Warboss.
Now my liege, Thorgrim Grudgebearer, leads a mighty throng from Karaz-a-Karak, smashing aside any foes that block our path. If grudgebearer desires to return the Karaz Ankor to its former glory, then he must rid his lands of vile Greenskins; Those gathering within the shadows of Everpeak are a good start!' 'War is coming. The Old World teeters on a blade's edge.
But, a steadying hand may yet save it. Is that my role? Alas, nothing as grand — I am merely a humble advisor to Grimgor Ironhide. The most brutal of Black Orcs!
Total War Warhammer 2
Even that bestial intellect recognised a use in me. Now I accompany his horde as we travel south laying waste to the Stunted and rival Orc tribes alike! Deep in the Badlands, Gorfang Rothut — master of Black Crag, challenges his superiority! Grimgor stands to take the whole of the Old World as his prize; but first he must vanquish Rotgut and take Black Crag as his new capital.' 'War is eternal.
As inevitable as the grave. The Old World: the rotting corpse within. Some fools think it worth saving. But there are beings who wish to bring about an eternal night. I am a bearer of lore to those with such power.
The mighty Vampire Counts of the Von Carstein bloodline! My master, Mannfred, has returned from the dead once more.
He marches on the Von Carstein ancestral pile of Castle Drakenhof, for I have brought him ill news that a Master Necromancer has claimed the fortress as his own. Mannfred must retake his ancient stronghold and either destroy the usurper within, or bind him to his will!' 'The Old World is weak. The mortal nations flounder in their own incessant and petty wars. Ignorant of what truly awaits in the north.
I come before the mighty Archaon as a mere minion. For onow at least, the God's favoured champion chooses to hear my advice. I pray to the Dark Powers that I do not fail him. Despite such a risk, I urge my master that now is the time to march south. The Northmen grow restless, we must harness that and send the tribes in a great tide southwards to flood the Old World.
Archaon himself — Chosen of the Gods — will lead the hordes of Chaos as we despoil the lands of men and Dwarfs. No soul, no matter how blackened or pure, shall see salvation!'
'The Dark Powers demand war on all civilisation, the Cloven Ones answer the call. I am an emissary of such a cause, one that has spoken with Bray-Shamans and knows their ways. I have sought out the One-eye, for his hatred of man rages above all Gors. He knows my scent and abides my presence.
Let us guide them to greatness, show them where men are weak. Unprepared.Khazrak thirsts for vengeance, but a single soul is not enough to appease the Ruinous Powers. They want it all! Send forth the Gors. Let civilisation be torn asunder!
Let the Endless Hunt begin!' 'The Asrai have always hidden themselves away from the world. But that is no longer a luxury they can afford.
This is why the Spellsingers have sent for me. The Worldroots begin to rot and enemies prowl the sacred groves. Athel Loren is in peril if the Wood Elves do not act. Summer is long gone. Now is the season of war! All trespassers will quickly learn the wrath of the Fey! Even the spirits of the wood have been roused to war!
A young prince. Chosen to take the mantle of ages. The King in the Wood. Now is the time to show who the true hunters of the wild are!' 'Come, men - it seems Todbringer sends his Midden wolves across the Reik to test our mettle! He seems to think that since my father's death, Reikland is weak, and we cower under our beds waiting for these Ulric-worshippers to save us from our woes! I say we Reiklanders are more than capable of defending ourselves - I say, we show Todbringer's mongrels that Reiklander blood flows through our veins!
We face the trespassers deep in the Bloodpines - keep your wits, lads, for there is more than Ulric's dogs in there. My father had to send the Reiksguard in to purge these woods of Forest Goblin filth more than once during his reign. Yet that is not what we face today. No, today we send the Elector Count of Middenland a message that it is the House of Franz that protects the borders of Reikland!' 'Hear me now, brave men - brave Reiklanders - hear me!
The Celestial Wizards read the portents true. Norse Raiders land on Nordland's shores. We have marched many miles, but there is no distance so great that I would not gladly march it to face this - our ultimate foe! I have refused the honour of wielding the blade of our forebears thus far.
I was not worthy. But should we survive this day, should we drive the ruinous tribes back across the sea - then, with your blessing - I will pick up the Reikland Runefang and use it to bleed our foes - to carve my way through Sigmar's enemies! Are you with me, Men of the Empire? For when the Northmen come, they will attack hard, as their despicable gods demand.
We must be ready to push them back, thrust them into the sea in defence of the Empire!' 'We hunt this day! Yet, our quarry is neither boar nor deer, no, we pursue the Undead! The Witch Hunters bring word that a Vampire crone makes haste for Stirland with the Silver Seal in her clutches! I charge you brave men with not letting that Vampiress get to Sylvania! For we know she is a puppet, her strings pulled by that cursed wretch, von Carstein! Now, men, chase her down.
Return to me what is mine and send these von Carstein beasts a message. By taking her head! We have brought her to bay at the centre of a forsaken temple, syphoning off ill magicks to power her dread spells, have no doubt!
Surround the crone - slay the creature before she can summon her minions. By order of the Grand Theogonist - show no mercy!' 'We search for Gromril ore. These Greenskins have it, slaughter them and find it for me! And if the Dwarfs should think we carry out vengeance for their kin - then let them.
I'd rather make allies of the bearded ones than enemies, they gold grudges, and I have not the time or inclination for another enemy. There are greater, more pressing fates at work! Now, bring me the heads of the Orcs, for I will have their skulls turned to gold, their eyes pierced with hot lead - they will truly know Searing Doom!' 'With me, followers - we will descend into Drake-Tooth Hollow, this cave of ill-aspect, for within lies an artefact of great power.
My arcane talents tell me this place is not unprotected, an ancient, once-dead guardian lies in wait. We must destroy it before we can collect the cave's secrets. You will do this for me. This is a dread task, but my rewards will be great, for I can spin gold from lead, and as the Supreme Patriarch, is there a more powerful ally you can have?!
Begin your advance, banish the guardians of this place, and think of the rewards you will have once the Cloak of Molten Metal is mine!' 'Welcome to Estalia, gentlemen. I will not lie, the chances of your survival are small - some may even turn against your friends as living corpses. But you have my word that I will use my arcane gifts to ensure your bodies are given unto Morr's garden. This is the greatest reward, more than even gold, for the fate of your soul is an eternal concern!
Follow me, strike down the Undead that rise against us, allow me to find this eldritch amulet. I ask not for my own selfish studies, but for the good of the Empire!' 'If Orr thinks he can take what is rightfully mine then he is very much mistaken!
I will be Supreme Patriarch - I will wield the Staff of Volans! The Wind of Chamon will rise and blast any who get in my way!
Now is the time for the Gold Order, and I will brook no interference. Any who get in my way will see their armour run into lead goblets, their blades melt and their bones turned to gold!
Now, men, fight - bring me victory. The Emperor needs me, not some pathetic Pyromancer or insipid white wizard! For the good of the Empire, I will rise to the highest magical office in the land, and this fool will not stop me!' 'The Cult of Ulric has defamed us! The Midden-Wolves should be our allies, for was Sigmar not a worshipper of Ulric during his mortal span? Instead they work against us, weakening the Empire that our sovereign lord, Emperor Karl Franz, has laboured so hard to unite under the Twin-Tailed Comet's glowing aspect.
I will have no more of this foolishness! Slay this repressentative of the Ar-Ulric, let that be chastisement enough, and then - if Sigmar permits - we may become brothers-in-arms once more.
Now we must fight this sorry battle, not for my honour but for that of Sigmar himself! The stone-fruits of the Engineers' Guild's labour - new flying Gyro-machines will take to the air! Let me assure my traditionalist brethren within the Guild, that Morgrim himself would be pleased with this innovation. Now, let us test them against the eternal enemy - the ones who have more entries in the Great Book of Grudges than any other - the Orcs! See how the Greenskin filth flock around that vile pillar!
Let us wipe them out, so confident am I in these new machines that I forsake my axe, and will not take it up again until victory is secured here. I do this in the knowledge that those Orcs will soon be corpses scattering the battlefield.' 'It is time for a cull, my kin, the creatures of Troll Country are nowt but a nuisance - a menace to be laid low! To the slayers, I say, chant your battle hymns of doom, fulfil your oaths and seek glory in death! To the rest of the throng: I have studied the pages of the Dammaz Kron and found many, many entries of Trolls, Giants and other fell things attacking Dwarfen families, stealing our treasures, and destroying our holds!
These creatures are descendants of those perpetrators and the debt stands with them. Destroy these monsters, bring them down like rotten elgi trees, so we may raid their filthy lairs and reclaim lost heirlooms that belong in Karaz-a-Karak! This is my edict as High King! Khazukan Kazakit-ha!'
'Once more we will ally with the Manlings, just as Grimnir did ten-score centuries ago! It has been many years since the umgi have produced an Emperor worthy as Magnus ir their founding Warrior-King, but. I hear good things about this Franz. Now is the time to test his mettle, we will stand with him against the grobi at Black Fire Pass as King Kurgan did long ago. If the men of the Empire fight with bravery and honour then the runes of my crown will glow with pride ever after, a gesture of my will - just as this Emperor awaits to take up his Warhammer - a gift from the Dwarfs no less.
So, gird your loins, my kin. May your az be sharp and thirsty for urk blood, for they come. We will repulse these vile creatures with our dying breath and renew the oldest and greatest alliance this world has ever seen!' 'We come to Hel Fenn - this fetid realm - to extract vengeance! A great wrong has befallen our kin, innocent Clans-Dwarfs on a trade mission have been butchered by the Uzkular!
This fell deed has been entered into the Dammaz Kron and the cover slammed shut in rage! By my oath it shall not be opened until the grudge is settled, until the bones of the Undead are smashed to powder! Now, Dawi, take up your axes, for the Undead will come to face us.
They must, or I'll have every tomb, every cursed gravesite, scoured from these lands, leaving these fell vampires with no puppets to command. Come then, Zangunaz - raise your minions, march them forth for the High King of the Karaz Ankor would have his vengeance on you all!'
Enough of this larking about, lads. It is time to arm ourselves, to act like Slayers and bring death to the urks - and especially those snivelling grobi! I wish to cleanse myself in battle, once I have cleaned my soul of the subterfuge then I will wear the honourable Cloak of Fyrskar again! Now, my throng, ready your shield walls, bring the oath stones, let us dreng all before us! When the job is done I will crack open a barrel of Bugman's and we will drink until none can stand! Are your with me, lads?!'
There, across the way. The discordance.
For the Axe of Dargo to sing again, for the runes to glow bright with power once more, we must destroy the foe before us - the Chaos filth that dare cross our mountains! We do this in the name of Grimnir.
For it will be a joy to spill the blood of Northmen. The enemy Lord is a taint upon the world, yet in fighting him I shall make a thing of wondrous beauty. A perfect song of weaponcraft in whose rhythm the axe of my ancestor shall find harmony anew. Slayers - I hear your howls of longing, desperate to be about this, to plunge your axes into the Chaos scum before us. So, go - bring me victory, bring me death!' 'Da Stunties come to stop us?! Time for a ruck, I say!
I'm gonna enjoy pulling dese beards from dere chins. First, though, we need to break dem big gunz - dat's just cheatin'! I want some boyz on dat straight away. Stop their artillery from shootin'. And we get more time scrappin', just as Mork like's it!
Watch it though, just cos dere short don't mean one or two of 'em aint 'handy with their own choppas. Dey like fighting underground. But so do we! Ask any rat-man under Mount Red Eye! Right, Boyz, dat's da plan.
Immortulz, get yer choppaz out, dis one's gonna be fun!' Dis iz it, Boyz! Time to give dis 'Empera' a right spankin'!
Me and da Immortulz will lead from da front and seek out da poncey crown-wearin' git ridin' 'iz big pigeon! My axe, Gitsnik, is somewhere in dat pass. A bag of teef to the Orc dat finds it and 'ands it over.
Any 'oo fink you're gonna keep it instead, well. You'll find my boot so far up yer arse, you'll be tasting squig-leather until yoo die - which will be straight after!
Let's give Gork a show. Get smashin'! I want dis pass filled with blood, I want da Humies to remember my name for yearz and yearz.
Remember GRIMGOR!!!' 'Alright, ladz. 'Ere's da plan! We're goin' into dis lost city.
But before we can rummage, we got to clear out all dem Undead fings. Give 'em a good kickin'! Once we killed everyfing, no one'z ta go lootin' until I say so. Dis is my plan, so I get da top picks. I'm in charge now, an' I need a shiny Boss-'at! Anyone 'oo disobeyz will get a boot up dere backside! Remember, dis is a cursed place, da Shamans don't like it, so no messin' wiv stuff ya don'd understand.
If ya summon something from da void - yoo'll 'ave ta deal with it yerself!' 'Dose stoopid, flouncy humies fink dey can trounce all over our sacred ground.
Dat burial mound iz Mork's property, not some fishy-smellin' lake-hag's- Bloomin 'at, stop whisperin' at me, I know! Come on, ladz, we're gonna stamp dese gitz and send 'em runnin' back to their pretty towers. I've 'ad my vision from Mork 'imself.
He reckons if we do dis, it's gonna sort my armour out real good, and I won't 'ave to knock you all about. Yez, we'll go south afterwards. Let'z go an' kill some Knights!' 'Dese savages are gettin' in my way! Dey're led by some git called 'Slagga'. I want 'iz 'ead.
Shaddup, crown! Dis is not a waste of time! We kill 'oo I say we kill!
The plan's simple. I want a full pincer movement - attacking from the east and west flanks at the same time, will increase our chances of success.Wot?
Soddin' dead bloke taking over my words again! Get yer choppaz out, ladz, it's time to move. And if ya want ta do dat flanking manoeuvre-wotsit, we probably should, cos I've got a feelin' it might work.' These servants of the Ruinous Powers search for something. Oh, how delightful - could Krell be down there?
If I could right what Grimbul Ironhelm did wrong and return Krell to Unlife, well, that would be a feat, wouldn't it? And what other trasures are buried with the champion?
What wondrous antiquities have been lost to the world? A blade of great power, I'll warrant!
Should I let these blind fools have the spoils? I think not, I think they should make way for the Lichemaster, and if such an act angers their Dark Gods? Well, there are pacts to be made, secrets to share, and covenants to be sworn, I'm sure. A decision has been made then, oh yes, slay the Chaos dogs - oust them for Kemmler, my pretties!'
'Oh dear me, oh no, we can't have this, can we? The treasures in that tomb - the spirit-essence that was once Marbad of the Endals - is mine to harvest, not for these impudent Goblins to worship. What a to do - we shall have to sort this mess out! Punish these creatures, oh yes, make them think twice about trespassing on the barrows of the dead! That's right - slay the Goblins, my wondrous Wights, my warriors of bone, my monsters of necrotic flesh - do my bidding, release them of life! Then the mist and shadows will form around me - a cloak formed of the stuff of night!' 'How glorious!
It has been such fun watching the Empire and Bretonnians rip each other apart. Supplying me with fresh stock as they do - oh, the irony!
But while pulling their strings, working them like puppets has been immensely satisfying - it is now time for direct intervention. This abbey, this altar of Taal is my desire, the Skull Staff within calls to me, and I would have it. Let the chittering hordes come and claim their warpstone if they must, for me, the true prize is that wand of Dark Magic. With it, the legend of the Lichemaster will only grow! My legions, advance!
Bring me bone, bring me flesh, but do not bring me these things back alive!' 'Sickly, sinful, spectacles stand, shuffle, shamble and saunter shamelessly in mine scandalized sight! I suggest a solution. Surely such sedition should sour and succumb to Sigvald - the salacious, scandalous and sensational servant of Slaanesh!
Son of Succubi, scion of sordid acts and slayer of squalid serfs! See how I stroll, stride, swagger and swirl, spin, slash and stab at stupid, senseless scum! Soon they shall swoon, shall seek solace and death from sundry torments wrought on them by my strategic, severing, scintillating shower of shimmering strikes! Send for the sword - summon Sliverslash!'
'Ah, my loyal minions. Over the way stands something I want. Beatific mail, wasted on the clueless worm who wears it. It is only right I take it from him, and if you, my loyal serfs, die in agony during the attempt, then know that I'll feel your pain.
Yes, you may have heard of me. I am Sigvald the Magnificent, the Geld-Prince of Slaanesh. I do not blame you if hearing my name has caused you to void your bowels. Just make sure the Auric Armour is clean when I come to take it.
You could hand it straight over, of course, but I have seen your kind before. You will be irksome, and make me fight for it.
I could do with a workout - but do not over-vex me, or your deathcry will be especially shrill, and I do hate to taint my ears with such cacophpnic nonsense IF I CAN BEAR IT!' 'Fellow raiders! Together we have destroyed realms, torn down the feeble cities of the weak, and proven ourselves worthy, worthy in the eyes of our master. We have the attention of the other Gods; they feel threatened by us! And what a dark blessing it is! It is proof of the Master's favour! Look at the Serpent-followers.
Those sensation-seekers and self-obsessed cowards! They stand trembling over there with their Champion, still trying to summon more help. Let's make their corpses a bloody offering of our own!!!'
Contents.Description Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength. Chaos Trolls are greatly feared because of their unthinking ferocity and indiscriminate appetites. Like all their kind, Chaos Trolls can vomit forth the steaming contents of their guts, dissolving their victims with powerful acids and flesh-eating worms. They are also possessed of powerful regenerative abilities: lost limbs and even heads can grow back. However, Troll flesh is extremely susceptible to the mutating power of Chaos, and Trolls who have lurked too close to the Realm of Chaos find tentacles, screaming maws and even stranger mutations sprouting from their wounds.Strengths & Weaknesses. ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. ↓ Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.Strategy Gallery.
' Chaos Trolls are highly honoured in the eyes of the Changer of the Ways, for rarely does any creature combine mutation with such natural size, power, and sheer vitality. Yes, a Chaos Giant may be larger, but a Chaos Troll is so brim-full of life and energy as to be almost impossible to kill. Knock it down, and it comes back stronger and angrier than ever.
Much like Chaos itself.' —Drakar Neth Shyish, the Fist of Chen, also known as Drakar the Questioner.A Chaos Troll imbued with the corrupting powers of Chaos.Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites.
Contents OverviewAll have been affected by to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of, however, have been altered by the power of Chaos more directly.They sport all manner of mutations, making them even more hideous than their common cousins, and the power of the stokes their natural aggression and strength, turning them from mere monsters into some of the most terrible beasts in the armies of Chaos. The Troll's ability to shrug off wounds, along with its prodigious physical strength and its corrosive vomit, are all enhanced by its exposure to Chaos.In the heat of battle, Trolls prefer to attack with their clubs or natural weapons, but if need be they will 'soften up' an armoured target with a dose of vomit before laying in with the club. A group of Trolls will work together reasonably well, concentrating their devastating attacks against one or a small group of targets, but only until the first enemy is dead. At that point it is typical that at least one Troll will get distracted, starting to eat the corpse, which often distracts the others.
Welcome to!A subreddit for all of those who love the Total War series. Depends on what we're talking about here.
VS AI or VS humans.So lets start with some universal advise that applies to both multiplayer and campaign:.They are glass cannons. Glass cannons that run away swiftly. Protect them from damage and they make a utterly devastating anti-infantry unit.Their greatest weakness is missiles.
If you can't guarantee their protection from missiles, don't bring them. They will be worthless.There are very few cases where they should be your front line. With the exceptions of worthless units like zombies while trolls can smash through. Every other time they are NOT your front line unit under any circumstance.Common strategy's:.A common tactic is to treat them like crypt horrors - mix them in with your infantry.
The few hits in the melee they do take they'll regen while providing except help to the infantry unit they're with - just be careful they don't overextend into the middle of the fight or they'll swiftly fall and rout. I'm sure more professional players could offer better strategy that I though.To answer your question: It's baaasically mostly RNG I'm sad to say. However there are some perks, items and characters that can increase random loot drop chance.You get magic items from winning battles and I THINK the bigger the battle the better the drop chance - especially if it's against high-ranked generals.For reference the items that do this are temporary and have a cool-down so you have to use them at the right time - when the trolls are about to rout you use it to force them to not rout for its duration. At which point they've either died, killed the unit they're beating them up, so don't worry too much about that.If you want something more reliable I think generals can increase leadership with certain buffs (and of course their aura). And I THINK if memory serves certain greenskins spells increase leadership - although don't quote me on that.
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Greenskins have to be the most difficult race to use in campaign, not only do you have to past those pesky, you have to cope with the several significant downsides to this race. Fightiness is a constant struggle, your lord must always charge into battle or your troops will start fighting each-other. It can get overwhelming, there’s so many variants to keep track of, although this makes the Greenskins more enjoyable for some players.
Most players have given Orcs a shot, if not in campaign then at least in custom battles. There’s plenty of units to choose from, you need to know which are the best!10. Orc Arrer BoyzOf the few ranged units available to the race of Orcs, the Arrer Boyz are cheap and effective. They have a respectable damage output, capable of ripping through enemy ranks if they’re in large numbers. As Orcs are far better up close than far away, this unit has decent melee stats for a ranged unit.
Poor accuracy does let them down a bit but for their price, you can’t go wrong!9. Savage Orc Arrer BoyzPretty much the same as the previous entry, only with small bonuses here and there. Savage Orc warpaint grants up to 30% physical damage reduction, making them a good option to fight against other ranged units. Just like the normal Orc Arrer Boyz, they have decent melee stats with an emphasis on more damage than their original counter-parts.8. Orc Big ‘UnsTheir high recruitment cost of 900g is offset by their fairly ludicrous melee stats, this unit may very well be the most versatile in the entire Greenskins roster. Most melee units in the game have a specific specialty, such as bonuses vs large or armor-piercing. Orc Big ‘Uns have them all, it doesn’t matter if they’re fighting zombies or dragons, they’ll put in a good shift.
A high health pool makes them quite tanky too, although their armor is low.7. Savage Orc Big ‘UnsOverall, the previous entry could replace this one, it really depends on you. Savage Orc Big ‘Uns sport the same bonuses as normal Orc Big ‘Uns, except they have much lower armor/melee defence at the trade-off of much more offensive stats. This unit does cost more though, which is pretty evident of a better unit.6. Orc Boar Boy Big ‘UnsAn unprepared ranged unit will be completely, utterly ruined by a charge from a Boar Boy unit, particularly one full of Big ‘Uns. When fighting regular infantry, it is best to charge in and run away, getting ready for another charge. This unit’s weapon damage against non-large or non-armored opponents is quite low, making full use of their high charge bonus is mandatory against infantry.5.
Savage Orc Boar Boy Big ‘UnsSimilarly to the normal Orc Boar Boyz Big ‘Unz, the Savage variants are effective against a range of unit types. They do not wield spears but their damage will penetrate through the thickest of infantry ranks. Savage Orcs don’t usually have armor as they naturally have a 20%+ physical damage reduction but this unit does have some armor too!4.
Orc Boar ChariotPut simply, there’s no other Greenskinz cavalry unit you want charging into a group of unsuspecting infantry. Orc Boar Chariots deal insane damage as they charge in, capable of depleting the health bars within seconds. They also have considerable armor-piercing damage to complement their bonus vs infantry. Of course, such power wouldn’t come without a downside which comes in the form of a high recruitment cost and upkeep!3.
Total War Warhammer Ice Trolls
TrollsTrolls are a relatively cost-effective unit that can contribute heavily to your victory aspirations. Emphasis on good stats across the board make this unit a great choice for any army composition.
Great damage against all sources, awesome tankiness and the ability to cause fear. All of this adds up to one of the best units available, only their extremely poor leadership is a downside.2. GiantA single Giant can terrorise entire lines of infantry with powerful attacks and terrific staying power. With a HP pool of 11,000, it’ll take some time to take this unit down. Each attack from a Giant will crush anything it comes into contact with, including its own team-mates.As with all Giants of all races, they’re big targets that tend to lumber around a lot.
A few ranged units can take down a Giant surprisingly quickly, such a weakness is necessary though.1. Black OrcsAre Black Orcs the best infantry unit in the entire game?
Greatswords might have something to say about that but this unit is definitely worth a shout. Very, very few infantry units will survive a fight against a group of Black Orcs. High armor-piercing damage is coupled with epic defensive stats and immunity to psychology. When they get into the fight, they’ll stay there until they emerge victorious!